6 Tarsakh 1492, Waterdeep — Given the late hour and the unrepaired structure of the second story, we opted to spend the night on the floor of the tap room, camped out on our bedrolls around the fireplace. Ember, of course, returned to her own home after we’d settled in, and promised to return again in the morning. Trail rations weren’t the ideal meal in a city of so many dining options, but as it was late and the weather was miserable, none of us cared to venture out for anything else, so we made the best of what we had in our packs. We also discovered that which we no longer had in our packs: specifically, a number of the items which we thought we had taken from Fistandia’s mansion were no longer in our possession.

5 Tarsakh 1492, Waterdeep — Assuming we now had all that we needed to solve Fistandia’s Seven Sisters puzzle, Casi, Devo, Thava, and I looked at one another and gathered around the least-cluttered of the two laboratory tables. Its surface was littered with a number of incomplete clay sculptures: misshapen bodies, bat-like wings, and adorable heads that resembled the homunculi upstairs: clearly, these figures were prototypes of the finished constructs who had been so helpful to us so far, and in that recollection, the four of us put our collective arcane knowledge together and realized two other important details about our tiny winged friends: A spellcaster could animate only one homunculus at a time, meaning that Cumin and Coriander had each been animated by one of the pair of wizards, and moreover, a homunculus would not survive its master, proving that wherever Fistandia and Freyot had gone, they were still alive.

4 Tarsakh 1492, Waterdeep — The property manager lived in one of the ground floor flats of a building owned by the noble family who employed him. The Cassalanters owned three such buildings on Whim Street, and Saer Barrow bore responsibility for overseeing the 15 rental units therein in exchange for a guild-approved wage and what I presume to be greatly discounted rent for his own unit, if the lease agreement enjoyed by Freyot was any indication. A small, nervous man with a waxy complexion and thin moustache, Saer Barrow made it clear he didn’t want to be seen near the tiefling wizard’s flat when our party entered it, but he made a public show of checking the security of all the units on the row, during which he unlocked Freyot’s door. Once he was “satisfied” all was in order, he left for the Market, at which point we headed up the stairs to the covered porch of the second floor unit.

4 Tarsakh 1492, Waterdeep – Our carriage stopped in front of an overgrown building with several boarded-over windows and a number of cracked, broken, or missing roof tiles. There was little remarkable about the architectural style, to my knowledge: there were hundreds of buildings like it throughout Waterdeep, and it was constructed with the usual tan clay brick crafted east of the city, along the muddy banks of the Dessarin River. I was fairly certain the masonry was imported from Mirabar, having passed through that city on my journey back to Waterdeep from the east, which marked the structure as having been constructed at least two hundred years ago.