6 Tarsakh 1492, Waterdeep — Given the late hour and the unrepaired structure of the second story, we opted to spend the night on the floor of the tap room, camped out on our bedrolls around the fireplace. Ember, of course, returned to her own home after we’d settled in, and promised to return again in the morning. Trail rations weren’t the ideal meal in a city of so many dining options, but as it was late and the weather was miserable, none of us cared to venture out for anything else, so we made the best of what we had in our packs. We also discovered that which we no longer had in our packs: specifically, a number of the items which we thought we had taken from Fistandia’s mansion were no longer in our possession.

3 Tarsakh 1492 – The barricaded door became the subject of much discussion among my companions, as they pondered what the hasty fortification might portend. Some wondered if perhaps the duergar and his tattooed ally had trapped something or someone inside the room beyond and were preventing its escape—we hadn’t yet found Floon, after all—while others argued that the door might lead deeper into the sewers and was preventing something else from getting in. Clearly still star-struck by the astonishingly stout halfling, Pop lamented Patty’s abrupt departure from our company, as she’d proven herself more than a match for another stubborn door this night.

3 Tarsakh 1492, Waterdeep – Satisfied we’d gotten all we needed to from the kenku, we used some of the pieces of rope lying around in the warehouse to securely tie the creature to one of the posts supporting the warehouse’s upper level, though it was hardly in any shape to do more than squawk in protest. As the adrenaline began to subside, we assessed our wounds, and it turned out that only Casi and Thava had emerged from the fight unscathed. Renaer Neverember ventured out further into the room, moving slowly in a manner I at first thought was due to injury or his previously cramped confinement, but I soon realized was because he could barely see: my companions and I were all gifted with darkvision, but Renaer was a human and lacked that capability.

3 Tarsakh 1492, Waterdeep – Now that we had an agreement with the (in)famous Volothamp Geddarm to locate and rescue his missing friend, we were ready to head out on our first adventure together save for one small detail: despite being the only native of Waterdeep in our band, I was far from an expert on the city’s less-reputable watering holes, and simply knowing the tavern we sought was in the Docks Ward wasn’t much to go on. Fortunately, the directions Volo gave were simple: between Net Street and Fillet Lane. Though I didn’t know the area well, I grew up only a few streets from the Yawning Portal, and knew well enough where those two streets were, and more importantly, where they drew close enough together that a fellow Waterdhavian would give such a direction as it being “between” the two streets: the Way of the Dragon, one of the widest and most-traveled streets in all the city.