6 Tarsakh 1492, Waterdeep — Given the late hour and the unrepaired structure of the second story, we opted to spend the night on the floor of the tap room, camped out on our bedrolls around the fireplace. Ember, of course, returned to her own home after we’d settled in, and promised to return again in the morning. Trail rations weren’t the ideal meal in a city of so many dining options, but as it was late and the weather was miserable, none of us cared to venture out for anything else, so we made the best of what we had in our packs. We also discovered that which we no longer had in our packs: specifically, a number of the items which we thought we had taken from Fistandia’s mansion were no longer in our possession.
Category: Campaign Log
5 Tarsakh 1492, Waterdeep — Assuming we now had all that we needed to solve Fistandia’s Seven Sisters puzzle, Casi, Devo, Thava, and I looked at one another and gathered around the least-cluttered of the two laboratory tables. Its surface was littered with a number of incomplete clay sculptures: misshapen bodies, bat-like wings, and adorable heads that resembled the homunculi upstairs: clearly, these figures were prototypes of the finished constructs who had been so helpful to us so far, and in that recollection, the four of us put our collective arcane knowledge together and realized two other important details about our tiny winged friends: A spellcaster could animate only one homunculus at a time, meaning that Cumin and Coriander had each been animated by one of the pair of wizards, and moreover, a homunculus would not survive its master, proving that wherever Fistandia and Freyot had gone, they were still alive.
5 Tarsakh 1492, Waterdeep — “Oooowww!” complained a weak, but very welcome voice. I edged further down the hall so I could see better into the room, taking in the trio of glowing chests—Thava and Phelan were awkwardly pressed inside the small room in such a way so as to very carefully NOT touch them—and the deadly-looking swords mounted on the walls above them. Realizing they were in danger of causing themselves accidental harm where they were, the sorceress and the druid stepped out into the hall, clearing the way for me to enter the treasure room and provide a healing spell of my own to Thokk, as well as some advice: “Next time, leave the glowing chests alone.”
4 Tarsakh 1492, Waterdeep — I had always cherished and treasured books, though I admit there have been times when my personal collection of such has strained the limits of what my haversack is capable of storing. Thankfully, my parents keep a much-more powerfully enchanted trunk for me where such things go when I can no longer afford the space to carry them with me, but can’t yet bear to part with them, for my mother understands my predicament in such matters all too well, and my father has had to endure this behavior from us both.
4 Tarsakh 1492, Waterdeep — Positioned as it was next to the kitchen, I was not surprised to discover it to be a well-furnished dining room, though I was not prepared to find Pop standing over the rapidly-distorting remains of what appeared to have once been a chair, but was now, in death, slowly returning to its misshapen natural form, as it had apparently been that most tricky of aberrations: a mimic.