Merchant

Skill Proficiencies: Insight and Persuasion

Tool Proficiency: Artisan’s Tools (one of your choice) or Land Vehicles

Bonus Language: One standard language of your choice

Faerûnian Language: One common language of your choice

Origin Feat: Crafter, Lucky, or Skilled

You began mopping floors and scrubbing counters in a merchant’s shop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were finally old enough to apprentice, you learned how to assess the value of goods and how to barter for a good deal, and sometimes you came across great finds at an incredible bargain. As part of your studies, you picked the tongue of the people with whom you most-often traded.

Starting Equipment:

  • Artisan’s Tools (same as Proficiency) or Art Object worth 25 GP
  • Guild Uniform or Traveler’s Clothes
  • Letter of introduction from your (guild) master
  • 23 GP

or 50 GP