3 Tarsakh 1492 – The barricaded door became the subject of much discussion among my companions, as they pondered what the hasty fortification might portend. Some wondered if perhaps the duergar and his tattooed ally had trapped something or someone inside the room beyond and were preventing its escape—we hadn’t yet found Floon, after all—while others argued that the door might lead deeper into the sewers and was preventing something else from getting in. Clearly still star-struck by the astonishingly stout halfling, Pop lamented Patty’s abrupt departure from our company, as she’d proven herself more than a match for another stubborn door this night.
Tag: sewers
3 Tarsakh 1492, Waterdeep – Satisfied we’d gotten all we needed to from the kenku, we used some of the pieces of rope lying around in the warehouse to securely tie the creature to one of the posts supporting the warehouse’s upper level, though it was hardly in any shape to do more than squawk in protest. As the adrenaline began to subside, we assessed our wounds, and it turned out that only Casi and Thava had emerged from the fight unscathed. Renaer Neverember ventured out further into the room, moving slowly in a manner I at first thought was due to injury or his previously cramped confinement, but I soon realized was because he could barely see: my companions and I were all gifted with darkvision, but Renaer was a human and lacked that capability.