Good Memory Spontaneous casters (bards and sorcerers) who have positive Intelligence modifiers have additional spells known at each level per the table Bonus Spells Known. Prepared casters gain bonus cantrips known only, but can prepare additional spells at each spell level based on having a higher Intelligence (and therefore a greater capacity for memorization). Warlocks and rangers are now prepared casters under House Rules; see Access to Omnipotence . The usual rules still apply for learning said spells, as a 5th-level sorcerer who attunes to a headband of intellect +2 which increases his Intelligence score from 14 to 16 (and therefore his modifier from +2 to +3) doesn’t “suddenly” know an additional 2nd-level spell, nor does he automatically know an additional 4th level spell, as he can’t yet cast from that level anyway; it must be a spell you have studied (from a spellbook or scroll) or which has been taught to you by another spellcaster. Typically, you must have studied and practiced the new spell(s) for at least one long rest per spell level before you can add them to your repertoire, so the aforementioned 5th-level sorcerer will need to wait two long rests before the new 2nd-level spell becomes

Applied Learning A positive Intelligence modifier grants additional non-skill proficiencies per point, such as a new language or tool. A negative Intelligence modifier removes only one additional non-skill proficiency (though never Common or the language of their heritage), regardless of the value (e.g. a -3 Intelligence modifier still removes only one non-skill proficiency). At any level where your Intelligence modifier permanently increases (e.g. through gaining a level or taking a feat), you may add another non-skill proficiency. Added to House Rules in 2023; modified 24 Aug 2024 to clarify modifier increases.

Shaped by Experience Each character gets one feat at first level from their background. If making a custom background, the following feats are permitted as first level feats: Ambidextrous, Artificer Initiate, Crafter, Healer, Lucky, Magic Initiate, Martial Initiate, Musician, Poisoner, Savage Attacker, Sentinel, Skilled, Tavern Brawler, Tough, or Vigilant.  Added to House Rules in 2023; modified 18 Feb 2024 to add Artificer Initiate, Martial Initiate, and Poisoner feats.

Surface-Born Any character from a heritage which would ordinarily suffer from Sunlight Sensitivity (e.g. drow, duergar, or svirfnebli), can instead be Surface-Born and not suffer from this penalty. However, each loses their Superior Darkvision trait and instead has only the normal Darkvision trait available to their base heritage (60 ft). See also: Deep Dwellers Added to House Rules in 2023.