Skill Proficiencies: Perception and Survival
Tool Proficiency: Artisan’s Tools (one of your choice) or Herbalism Kit
Faerûnian Language: One common language of your choice
Origin Feat: Alert, Magic Initiate, or Tough
You have been left to fend for yourself in the untamed wilds and you’ve had to adapt quickly to survive. Hunting, fishing, foraging, and trapping are but a few of the skills you’ve had to acquire, but you’ve also had to mend your own clothing and make anything you didn’t bring with you. With no one to watch your back, you had to be Alert for danger, but as the days passed and you got more accustomed to the hardships of living alone. Then one day, you had an epiphany: just because you couldn’t go home again didn’t mean you had to stay in the wilds, and your new skills would be much-appreciated among a band of adventurers.
Starting Equipment:
- Artisan’s Tools or Herbalism Kit (same as Proficiency)
- Dagger
- Fishing Tackle
- Hunting Trap
- Shortbow and Quiver of Arrows
- Tent
- Traveler’s Clothes
- 5 GP
or 50 GP
