Hermit

Skill Proficiencies: Medicine and one from History, Nature, or Religion

Tool Proficiency: Herbalism Kit or Woodcarver’s Tools

Bonus Language: Elvish, Gnomish, or Sylvan

Faerûnian Language: One common language of your choice

Origin Feat: Healer, Magic Initiate, or Tough

You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest, who would occasionally visit to bring news of the outside world and supplies. The quiet and solitude you found in your time outside society allowed you to spend many hours pondering the mysteries of creation, attuning your mind to the magical energy flowing through the natural world.

Starting Equipment:

  • Book on a topic of History, Nature, Religion, or philosophy
  • Fishing Tackle
  • Herbalism Kit or Woodcarver’s Tools (same as Proficiency)
  • Lamp, 4 Oil flasks, and Tinderbox
  • Quarterstaff
  • Traveler’s Clothes
  • 11 GP

or 50 GP