Cultist

Skill Proficiencies: Deception and Religion

Tool Proficiency: Disguise Kit or Forgery Kit

Bonus Language: Abyssal, Deep Speech, Draconic, or Infernal

Faerûnian Language: One common language of your choice

Origin Feat: Alert, Magic Initiate, or Poisoner

You scarcely recall what drove you into the service of the otherworldly being. Those memories were blotted out long ago by recurrent dreams of midnight gatherings round the obsidian pillar in the glade. By the light of each waning moon, the hierophants instructed you in the being’s creed and the rudiments of the arcane arts. When you came of age, you were ordered to blend in among the nonbelievers and await whatever mission the Great One has in store for you.

Starting Equipment:

  • Bell
  • Common Clothes
  • Dagger
  • Disguise Kit or Forgery Kit (same as Proficiency)
  • Lamp, 4 Oil flasks, and Tinderbox
  • Robe
  • 30 GP

or 50 GP