Acrobatic Withdrawal
Any creature wearing light armor or no armor can attempt to make an Acrobatics skill check to disengage from combat without provoking an opportunity attack, e.g. to flip or roll out of enemies’ melee threat range. This movement requires a DC 10 check when made against one opponent, with an additional +3 to the DC for every additional opponent thus disengaged. The player moves at half-speed while making this special movement.
This check is a free action made as part of their movement; if the check fails, any opponents within range may make an opportunity attack as normal.
Added to House Rules in 2023; modified 24 Aug 2024 to clarify DC of check against more than one opponent.