Spell List Sanity Each character with the spellcasting class ability has access to a select group of spells based on that class. In vanilla D&D 5e, there was one list of spells for each class, though additional spells might become available from another class depending on the character’s chosen subclass or domain. The One D&D playtest introduced the idea of consolidated spell lists divided into the three magical source types: arcane, divine, and primal. These consolidated lists provided a greater variety of spells available to classes which previously had considerable limitations, but it wasn’t without its drawbacks, and WotC has indicated their intention to revert back to separate spell lists. This campaign has taken a hybrid approach: consolidated spell lists based on magical source, and then individual class lists for additional spells not available on the source list. Artificers, sorcerers, and wizards draw their spells from the arcane list; each class also has access to a smaller list of class-specific spells, some of which are even class-exclusive. Clerics and paladins draw their spells from the divine list; each class also has access to a smaller list of class-specific spells, some of which are class-exclusive. Druids and rangers draw their spells

Meta-Gaining A wizard can enhance their spells with metamagic, gaining two options at 5th level, and one more each at levels 9, 13, and 17. Instead of spending sorcery points, the wizard must upcast the spell by the number of sorcery points indicated (e.g. casting a 2nd level invisibility spell as a bonus action requires you to upcast it as a 4th level spell with no other upcasting benefits). Unlike a sorcerer, you can stack metamagic effects, and the level increase similarly stacks (e.g. an empowered and quickened fireball would be cast as 6th level).  For all instances where a metamagic option has features based on the caster’s Charisma modifier, a Wizard instead uses their Intelligence modifier. Artificers, bards, warlocks, and other arcane spellcaster classes and subclasses do not typically study magic extensively enough to learn metamagic techniques, nor do primal casters like druids and rangers or divine casters like paladins and most clerics. Metamagic effects cannot be applied to spells which do not come from a caster class, such as those provided by heritage traits, feats (e.g. Magic Initiate), or unique character development. Only a few clerics possess the deep understanding of magic required to apply metamagic to their

Higher, Further, Faster When a spell description indicates that a spell cast at a higher level will increase the affected space by a number of feet, the practical effect is that it increases by the given amount in all appropriate dimensions: A line-of-effect increases in only the direction of the line; it does not become wider or taller A cone increases in length, which effectively broadens the diameter of the end opposite the caster A circle or sphere increases in radius A cube increases in length, width, and height Added to House Rules in 2023.

Finite Energy Magic is unlimited, but your ability to channel it is. Spellcasters can initially cast a number of cantrips equal to their proficiency bonus plus their key ability modifier. Cantrip slots are restored after a short or long rest. At each even-numbered level, characters gain an additional cantrip slot in addition to any increases which come from an increased proficiency bonus and/or key ability modifier. For example, a level 10 wizard with an Intelligence score of 18 would be able to cast her cantrips up to 13 times without needing to take a short rest: 4 from her key ability modifier, 4 from her proficiency bonus, and 5 more from character levels. If creating a character at a level higher than 1st, your number of cantrips per rest is equal to your proficiency bonus plus key ability modifier plus half your character level (rounded down, as is always the case). Cantrip slot increases occur regardless of the class which is raised, meaning that the number of uses increases even for those characters who do not have a spellcasting class, such as an elven fighter who has only a single cantrip granted by his heritage. Added to House Rules in