Crit Insurance When making a critical hit, you deal maximum damage from your normal damage die plus whatever you roll for damage; in effect, rather than roll 2d8+3 for a critical hit with a weapon that normally deals 1d8+3—as you would under rules as-written—you roll 1d8+3 and add another 8. A character with the Savage Attacks heritage trait normally rolls an extra damage die when making a critical hit, and would continue to do so, e.g. when rolling damage from a critical hit with a greataxe, roll 2d12 and add 12 + the STR modifier. Added to House Rules in 2023; updated 27 Aug 2024 to clarify language and the Savage Attacks heritage trait.