Coup de Grâce Rogues can use their Sneak Attack class ability to instantly reduce a target’s hit points to 0 if the target is paralyzed and it has HD equal to or less than the rogue’s class level. At the attacker’s discretion, the target either falls unconscious or begins dying. The rogue need not roll for damage unless they intend to kill the target, in which case they may attempt to inflict sufficient damage that the target dies instantly instead of having a chance to stabilize. This ability functions even if the target would otherwise have the ability to make a Constitution save to return to 1 hp, or the creature is able to use the Relentless Endurance heritage trait to return to 1 hp: the rogue is using their knowledge of the target’s vulnerabilities to strike a fatal blow. A coup de grâce cannot be performed if the target is immune to the attack, though most creatures with weapon immunities are also immune to paralysis. Added to House Rules in 28 July 2024; modified 24 Aug 2024 to clarify HD limitations.
Tag: rogue
Tania is a human rogue who spent most of her childhood at sea, though her home port was in Luskan. There’s little else she’s ever wanted in her life beyond a ship to sail alongside a crew she can call her family.
Qantriel is a half-elf rogue from Prastuil in Dambrath. Originally a burglar, she’s spent several years exploring ancient ruins with an elderly elven scholar, equally fascinated and horrified by the history of her dark elven ancestors.
Jeni is a lightfoot halfling from the dockside streets of Waterdeep. An incorrigible daredevil who can always find a friend, she spends her days looking for her next big adventure, especially if that adventure results in loot.