Retcon and Realign Each time a character gains a level, their player is entitled to make changes to any decisions made at previous level-ups, including changing any subclasses, skill or tool proficiencies, feats, ability score increases, spells known, or other class features. The character’s heritage, background, traits, first-level feat, languages known, and other first-level characteristics may not be changed, other than changing spells known, a cleric’s chosen domain (if their patron deity has more than one), a wizard’s preferred school of magic, or a ranger’s favored enemy and terrain. Alignment is changed only through roleplay. Added to House Rules in 2023.

Finite Energy Magic is unlimited, but your ability to channel it is. Spellcasters can initially cast a number of cantrips equal to their proficiency bonus plus their key ability modifier. Cantrip slots are restored after a short or long rest. At each even-numbered level, characters gain an additional cantrip slot in addition to any increases which come from an increased proficiency bonus and/or key ability modifier. For example, a level 10 wizard with an Intelligence score of 18 would be able to cast her cantrips up to 13 times without needing to take a short rest: 4 from her key ability modifier, 4 from her proficiency bonus, and 5 more from character levels. If creating a character at a level higher than 1st, your number of cantrips per rest is equal to your proficiency bonus plus key ability modifier plus half your character level (rounded down, as is always the case). Cantrip slot increases occur regardless of the class which is raised, meaning that the number of uses increases even for those characters who do not have a spellcasting class, such as an elven fighter who has only a single cantrip granted by his heritage. Added to House Rules in

The Agony of the Feat When you gain a level where you have the option to take an ability score improvement, you can instead select a feat. Alternatively, you can take an increase of one to a single ability score and gain a “half-feat”, allowing you to still improve your ability scores incrementally while also working toward acquiring a feat, including those feats which provide improvement to ability scores. As normal, no ability can be improved beyond 20 through non-magical means. Added to House Rules in 2023.

Applied Learning A positive Intelligence modifier grants additional non-skill proficiencies per point, such as a new language or tool. A negative Intelligence modifier removes only one additional non-skill proficiency (though never Common or the language of their heritage), regardless of the value (e.g. a -3 Intelligence modifier still removes only one non-skill proficiency). At any level where your Intelligence modifier permanently increases (e.g. through gaining a level or taking a feat), you may add another non-skill proficiency. Added to House Rules in 2023; modified 24 Aug 2024 to clarify modifier increases.