Meta-Gaining A wizard can enhance their spells with metamagic, gaining two options at 5th level, and one more each at levels 9, 13, and 17. Instead of spending sorcery points, the wizard must upcast the spell by the number of sorcery points indicated (e.g. casting a 2nd level invisibility spell as a bonus action requires you to upcast it as a 4th level spell with no other upcasting benefits). Unlike a sorcerer, you can stack metamagic effects, and the level increase similarly stacks (e.g. an empowered and quickened fireball would be cast as 6th level). For all instances where a metamagic option has features based on the caster’s Charisma modifier, a Wizard instead uses their Intelligence modifier. Artificers, bards, warlocks, and other arcane spellcaster classes and subclasses do not typically study magic extensively enough to learn metamagic techniques, nor do primal casters like druids and rangers or divine casters like paladins and most clerics. Metamagic effects cannot be applied to spells which do not come from a caster class, such as those provided by heritage traits, feats (e.g. Magic Initiate), or unique character development. Only a few clerics possess the deep understanding of magic required to apply metamagic to their