Session Zero
Dungeons & Dragons is rarely just a one-time game: typically, gameplay is broken up into smaller pieces called sessions, and each session can involve multiple encounters or one very long sustained encounter. Some particularly large battles can even stretch across multiple sessions, though that’s rare at early levels.
Think of D&D as episodic television: each session is an episode, and anything could happen. Many D&D games are like serialized television, where each of the sessions builds on one another into an overall story called a campaign.
The first time players meet to play D&D is called Session Zero, and this initial gathering may include selecting which among them will be the DM, when and where the game is to be played, what kind of game is going to be played—one-off events or a sustained campaign—rule variations, the setting for the game, gameplay balance—more roleplay and less combat or vice versa—and even oh-so-important factors like who’s bringing the drinks or paying for food.
Since Wine, Women, and Bard Song is tailored toward new players of D&D, most of these decisions have been made by the DM for convenience, and, of course, we’re meeting at a place where you can buy your own food and drink!
Perhaps the most important thing which is typically done in a Session Zero is the establishment of boundaries for the safety and comfort of players.
Campaign Setting
WWBS will take place in the established game world with which the DM is most-familiar: The Forgotten Realms.
GAmeplay Balance
WWBS will attempt to strike a balance between combat-based encounters and situations where roleplaying is more important.
Rule Variations
The DM makes absolutely no secret of her preference for the 3.5e ruleset and its much more mathy rules, but this game will use the 5th edition rules with some modifications.
Code of Conduct
The game only works if everyone’s having a good time, so it’s necessary to establish some boundaries as well as implement some tools to help avoid or alleviate any issues.